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77
src/main.rs
77
src/main.rs
@ -1,14 +1,11 @@
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use bevy::{
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core_pipeline::tonemapping::Tonemapping,
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core_pipeline::{bloom::Bloom, tonemapping::Tonemapping},
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input::mouse::{MouseScrollUnit, MouseWheel},
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math::DVec3,
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prelude::*,
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window::WindowResolution,
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};
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use bevy_inspector_egui::{
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bevy_egui::{EguiContextSettings, EguiPlugin},
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quick::WorldInspectorPlugin,
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window::{WindowMode, WindowResolution},
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};
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use bevy_inspector_egui::{bevy_egui::EguiPlugin, quick::WorldInspectorPlugin};
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use iyes_perf_ui::{PerfUiPlugin, prelude::*};
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// Scaling factor to convert AU to game units
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@ -79,14 +76,6 @@ struct CameraFollow {
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distance: f32, // Current zoom distance from target
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}
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// Resource to manage UI scaling across different resolutions
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#[derive(Resource)]
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struct UiScale {
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scale_factor: f32,
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base_font_size: f32,
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current_font_size: f32,
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}
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pub struct SolarRenderingPlugin;
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impl Plugin for SolarRenderingPlugin {
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@ -95,11 +84,6 @@ impl Plugin for SolarRenderingPlugin {
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target: None,
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distance: 10.0,
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})
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.insert_resource(UiScale {
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scale_factor: 1.0,
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base_font_size: 16.0,
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current_font_size: 16.0,
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})
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.add_systems(Startup, (setup_rendering, setup_ui))
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.add_systems(
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FixedPostUpdate,
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@ -117,8 +101,6 @@ impl Plugin for SolarRenderingPlugin {
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handle_label_clicks,
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handle_scroll_zoom,
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handle_speed_controls,
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update_ui_scale,
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update_label_font_sizes.after(update_ui_scale),
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),
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);
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}
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@ -199,14 +181,7 @@ fn setup_rendering(mut commands: Commands) {
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}),
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Tonemapping::TonyMcMapface,
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Transform::from_translation(Vec3::new(0., 0., 10.0)),
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// Bloom::NATURAL,
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// PanOrbitCamera {
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// pan_sensitivity: 0.0, // Disable panning by setting sensitivity to 0
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// focus: Vec3::ZERO,
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// zoom_lower_limit: 1e-8,
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// allow_upside_down: true,
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// ..default()
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// },
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Bloom::NATURAL,
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));
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commands.spawn(PointLight {
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@ -245,7 +220,7 @@ fn sync_name_labels(
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Text::new(name.0.0.clone()),
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TextColor(Color::WHITE),
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TextFont {
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font_size: ui_scale.current_font_size,
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font_size: 16.0,
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..default()
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},
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Node {
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@ -279,7 +254,7 @@ fn update_label_positions(
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let world_pos = global_transform.translation();
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if let Ok(screen_pos) = camera.world_to_viewport(camera_transform, world_pos) {
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// Apply scale factor to label offset to maintain relative positioning
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let scaled_offset = 10.0 * ui_scale.scale_factor;
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let scaled_offset = 10.0;
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// Position the label on screen, offset slightly to avoid overlapping the object
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node.left = Val::Px(screen_pos.x + scaled_offset);
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@ -422,42 +397,6 @@ fn handle_speed_controls(
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}
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}
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fn update_ui_scale(
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windows: Query<&Window>,
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mut ui_scale: ResMut<UiScale>,
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egui_contexts: Query<&mut EguiContextSettings>,
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) {
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if let Ok(window) = windows.single() {
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// Calculate scale factor based on physical resolution
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// Use 1080p as base resolution (1920x1080)
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let base_height = 1080.0;
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let current_height = window.physical_height() as f32;
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let new_scale_factor = current_height / base_height;
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// Update scale factor if it changed significantly
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if (new_scale_factor - ui_scale.scale_factor).abs() > 0.01 {
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ui_scale.scale_factor = new_scale_factor;
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ui_scale.current_font_size = ui_scale.base_font_size * new_scale_factor;
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// Apply scaling to egui (affects WorldInspectorPlugin)
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for mut egui_settings in egui_contexts {
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egui_settings.scale_factor = new_scale_factor
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}
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}
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}
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}
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fn update_label_font_sizes(
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mut label_query: Query<&mut TextFont, With<ObjectLabel>>,
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ui_scale: Res<UiScale>,
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) {
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if ui_scale.is_changed() {
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for mut text_font in label_query.iter_mut() {
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text_font.font_size = ui_scale.current_font_size;
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}
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}
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}
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fn initialize_camera_follow(
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earth_query: Query<Entity, (With<Earth>, With<Trackable>)>,
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mut camera_follow: ResMut<CameraFollow>,
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@ -602,8 +541,8 @@ fn main() {
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.add_plugins(DefaultPlugins.set(WindowPlugin {
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primary_window: Some(Window {
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title: "Solar Sim".to_string(),
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// mode: WindowMode::BorderlessFullscreen(MonitorSelection::Primary),
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resolution: WindowResolution::default().with_scale_factor_override(1.0),
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mode: WindowMode::BorderlessFullscreen(MonitorSelection::Primary),
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resolution: WindowResolution::default().with_scale_factor_override(2.0),
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..default()
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}),
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..default()
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