This commit is contained in:
Leon Liu 2025-08-14 12:41:56 +09:00
parent 432e5a737a
commit ad4c3ada92

View File

@ -1,12 +1,15 @@
use bevy::{ use bevy::{
core_pipeline::{bloom::Bloom, tonemapping::Tonemapping}, core_pipeline::tonemapping::Tonemapping,
input::mouse::{MouseScrollUnit, MouseWheel}, input::mouse::{MouseScrollUnit, MouseWheel},
math::DVec3, math::DVec3,
prelude::*, prelude::*,
window::{WindowMode, WindowResolution}, window::WindowResolution,
}; };
use bevy_inspector_egui::{bevy_egui::EguiPlugin, quick::WorldInspectorPlugin}; use bevy_inspector_egui::{
use iyes_perf_ui::{PerfUiPlugin, prelude::PerfUiAllEntries}; bevy_egui::{EguiContextSettings, EguiPlugin},
quick::WorldInspectorPlugin,
};
use iyes_perf_ui::{PerfUiPlugin, prelude::*};
// Scaling factor to convert AU to game units // Scaling factor to convert AU to game units
// Neptune is approximately 30.1 astronomical units (AU) from the Sun // Neptune is approximately 30.1 astronomical units (AU) from the Sun
@ -76,6 +79,14 @@ struct CameraFollow {
distance: f32, // Current zoom distance from target distance: f32, // Current zoom distance from target
} }
// Resource to manage UI scaling across different resolutions
#[derive(Resource)]
struct UiScale {
scale_factor: f32,
base_font_size: f32,
current_font_size: f32,
}
pub struct SolarRenderingPlugin; pub struct SolarRenderingPlugin;
impl Plugin for SolarRenderingPlugin { impl Plugin for SolarRenderingPlugin {
@ -84,6 +95,11 @@ impl Plugin for SolarRenderingPlugin {
target: None, target: None,
distance: 10.0, distance: 10.0,
}) })
.insert_resource(UiScale {
scale_factor: 1.0,
base_font_size: 16.0,
current_font_size: 16.0,
})
.add_systems(Startup, (setup_rendering, setup_ui)) .add_systems(Startup, (setup_rendering, setup_ui))
.add_systems( .add_systems(
FixedPostUpdate, FixedPostUpdate,
@ -95,7 +111,16 @@ impl Plugin for SolarRenderingPlugin {
), ),
) )
.add_systems(PostUpdate, update_label_positions) .add_systems(PostUpdate, update_label_positions)
.add_systems(Update, (handle_label_clicks, handle_scroll_zoom)); .add_systems(
Update,
(
handle_label_clicks,
handle_scroll_zoom,
handle_speed_controls,
update_ui_scale,
update_label_font_sizes.after(update_ui_scale),
),
);
} }
} }
@ -206,6 +231,7 @@ fn sync_name_labels(
mut commands: Commands, mut commands: Commands,
objects_with_names: Query<(Entity, &Name, &Position), Changed<Name>>, objects_with_names: Query<(Entity, &Name, &Position), Changed<Name>>,
existing_labels: Query<&ObjectLabel>, existing_labels: Query<&ObjectLabel>,
ui_scale: Res<UiScale>,
) { ) {
for (entity, name, _position) in objects_with_names.iter() { for (entity, name, _position) in objects_with_names.iter() {
// Check if label already exists for this entity // Check if label already exists for this entity
@ -214,12 +240,12 @@ fn sync_name_labels(
.any(|label| label.target_entity == entity); .any(|label| label.target_entity == entity);
if !has_label { if !has_label {
// Create new label // Create new label with scaled font size
commands.spawn(( commands.spawn((
Text::new(name.0.0.clone()), Text::new(name.0.0.clone()),
TextColor(Color::WHITE), TextColor(Color::WHITE),
TextFont { TextFont {
font_size: 16.0, font_size: ui_scale.current_font_size,
..default() ..default()
}, },
Node { Node {
@ -242,6 +268,7 @@ fn update_label_positions(
mut label_query: Query<(&mut Node, &ObjectLabel, &mut Text), With<ObjectLabel>>, mut label_query: Query<(&mut Node, &ObjectLabel, &mut Text), With<ObjectLabel>>,
objects_query: Query<(&GlobalTransform, &Name, &Radius)>, objects_query: Query<(&GlobalTransform, &Name, &Radius)>,
camera_query: Query<(&Camera, &GlobalTransform)>, camera_query: Query<(&Camera, &GlobalTransform)>,
ui_scale: Res<UiScale>,
) { ) {
let Ok((camera, camera_transform)) = camera_query.single() else { let Ok((camera, camera_transform)) = camera_query.single() else {
return; return;
@ -251,9 +278,12 @@ fn update_label_positions(
if let Ok((global_transform, name, _radius)) = objects_query.get(label.target_entity) { if let Ok((global_transform, name, _radius)) = objects_query.get(label.target_entity) {
let world_pos = global_transform.translation(); let world_pos = global_transform.translation();
if let Ok(screen_pos) = camera.world_to_viewport(camera_transform, world_pos) { if let Ok(screen_pos) = camera.world_to_viewport(camera_transform, world_pos) {
// Apply scale factor to label offset to maintain relative positioning
let scaled_offset = 10.0 * ui_scale.scale_factor;
// Position the label on screen, offset slightly to avoid overlapping the object // Position the label on screen, offset slightly to avoid overlapping the object
node.left = Val::Px(screen_pos.x); node.left = Val::Px(screen_pos.x + scaled_offset);
node.top = Val::Px(screen_pos.y); node.top = Val::Px(screen_pos.y - scaled_offset);
// Update text in case name changed // Update text in case name changed
text.0 = name.0.0.clone(); text.0 = name.0.0.clone();
@ -345,6 +375,89 @@ fn handle_scroll_zoom(
} }
} }
fn handle_speed_controls(
keyboard_input: Res<ButtonInput<KeyCode>>,
mut time: ResMut<Time<Virtual>>,
) {
// Pause/Unpause with SPACE
if keyboard_input.just_pressed(KeyCode::Space) {
if time.is_paused() {
time.unpause();
println!("Simulation RESUMED (Speed: {}x)", time.relative_speed());
} else {
time.pause();
println!("Simulation PAUSED");
}
}
// Speed up with + or = key (double current speed, max 64x)
if keyboard_input.just_pressed(KeyCode::Equal)
|| keyboard_input.just_pressed(KeyCode::NumpadAdd)
{
if !time.is_paused() {
let current_speed = time.relative_speed();
let new_speed = (current_speed * 2.0).min(64.0);
time.set_relative_speed(new_speed);
println!("Speed: {}x", new_speed);
}
}
// Speed down with - key (halve current speed, min 1.0x)
if keyboard_input.just_pressed(KeyCode::Minus)
|| keyboard_input.just_pressed(KeyCode::NumpadSubtract)
{
if !time.is_paused() {
let current_speed = time.relative_speed();
let new_speed = (current_speed * 0.5).max(1.0);
time.set_relative_speed(new_speed);
println!("Speed: {}x", new_speed);
}
}
// Reset to normal speed with R
if keyboard_input.just_pressed(KeyCode::KeyR) {
time.set_relative_speed(1.0);
time.unpause();
println!("Speed reset to 1x");
}
}
fn update_ui_scale(
windows: Query<&Window>,
mut ui_scale: ResMut<UiScale>,
egui_contexts: Query<&mut EguiContextSettings>,
) {
if let Ok(window) = windows.single() {
// Calculate scale factor based on physical resolution
// Use 1080p as base resolution (1920x1080)
let base_height = 1080.0;
let current_height = window.physical_height() as f32;
let new_scale_factor = current_height / base_height;
// Update scale factor if it changed significantly
if (new_scale_factor - ui_scale.scale_factor).abs() > 0.01 {
ui_scale.scale_factor = new_scale_factor;
ui_scale.current_font_size = ui_scale.base_font_size * new_scale_factor;
// Apply scaling to egui (affects WorldInspectorPlugin)
for mut egui_settings in egui_contexts {
egui_settings.scale_factor = new_scale_factor
}
}
}
}
fn update_label_font_sizes(
mut label_query: Query<&mut TextFont, With<ObjectLabel>>,
ui_scale: Res<UiScale>,
) {
if ui_scale.is_changed() {
for mut text_font in label_query.iter_mut() {
text_font.font_size = ui_scale.current_font_size;
}
}
}
fn initialize_camera_follow( fn initialize_camera_follow(
earth_query: Query<Entity, (With<Earth>, With<Trackable>)>, earth_query: Query<Entity, (With<Earth>, With<Trackable>)>,
mut camera_follow: ResMut<CameraFollow>, mut camera_follow: ResMut<CameraFollow>,
@ -430,7 +543,7 @@ const STEPS: usize = 100;
// Time step calculation: // Time step calculation:
// FixedUpdate runs at 64fps, 1 game second = 7 days, 100 steps per FixedUpdate // FixedUpdate runs at 64fps, 1 game second = 7 days, 100 steps per FixedUpdate
// DT = (7 days / 64 fps) / 100 steps = 7 / (64 * 100) = 0.00109375 days per step // DT = (7 days / 64 fps) / 100 steps = 7 / (64 * 100) = 0.00109375 days per step
const DT: f64 = 7.0 / (64.0 * STEPS as f64); // Time step in days const DT: f64 = 1.0 / (64.0 * STEPS as f64); // Time step in days
fn n_body(mut query: Query<(&Mass, &mut Position, &mut Velocity)>) { fn n_body(mut query: Query<(&Mass, &mut Position, &mut Velocity)>) {
// Collect all bodies data (mass, position, velocity) // Collect all bodies data (mass, position, velocity)
@ -489,8 +602,8 @@ fn main() {
.add_plugins(DefaultPlugins.set(WindowPlugin { .add_plugins(DefaultPlugins.set(WindowPlugin {
primary_window: Some(Window { primary_window: Some(Window {
title: "Solar Sim".to_string(), title: "Solar Sim".to_string(),
mode: WindowMode::BorderlessFullscreen(MonitorSelection::Primary), // mode: WindowMode::BorderlessFullscreen(MonitorSelection::Primary),
resolution: WindowResolution::default().with_scale_factor_override(2.0), resolution: WindowResolution::default().with_scale_factor_override(1.0),
..default() ..default()
}), }),
..default() ..default()